Note:
This project will be discontinued after December 13, 2021. [more]
Product:
Game_networking_sockets
(Valvesoftware)Repositories |
Unknown: This might be proprietary software. |
#Vulnerabilities | 4 |
Date | Id | Summary | Products | Score | Patch | Annotated |
---|---|---|---|---|---|---|
2020-11-13 | CVE-2020-6019 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. | Game_networking_sockets | 7.5 | ||
2020-11-18 | CVE-2020-6016 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. | Game_networking_sockets | 9.8 | ||
2020-12-02 | CVE-2020-6018 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | Game_networking_sockets | 9.8 | ||
2020-12-03 | CVE-2020-6017 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | Game_networking_sockets | 9.8 |