Product:

Game_networking_sockets

(Valvesoftware)
Repositories

Unknown:

This might be proprietary software.

#Vulnerabilities 4
Date Id Summary Products Score Patch Annotated
2020-11-13 CVE-2020-6019 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. Game_networking_sockets 7.5
2020-11-18 CVE-2020-6016 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. Game_networking_sockets 9.8
2020-12-02 CVE-2020-6018 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Game_networking_sockets 9.8
2020-12-03 CVE-2020-6017 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Game_networking_sockets 9.8